WebOct 20, 2024 · If this is what you are looking here are snippets how I am building it. Code (CSharp): private BlobAssetReference < BlobHashMap < FixedString64, DistrictMemory >> LoadDistricts ( DataContainer dataContainer) {. var source = new NativeHashMap < FixedString64, DistrictMemory >(4, Allocator.Temp); WebBlob assets are pieces of binary data that are optimized for streaming. Blob is short for Binary Large Object. By writing your data into a blob asset, you are storing it in a format …
InnoGames Techblog
WebTrue, if the object is a BlobAssetReference instance that references to the same data as this one, or if both objects are Null BlobAssetReference instances. Overrides. … WebA reference to a blob asset stored in unmanaged memory. Namespace: Unity.Entities Syntax public struct BlobAssetReference : IDisposable, IEquatable> where T : struct Type Parameters Remarks Create a blob asset using a BlobBuilder or by deserializing a serialized blob asset. Properties … symbol tech scanner driver
BlobAssetReference in other BlobAsset - Unity Forum
WebMar 11, 2024 · BlobAssetReference contains a BlobArray> . Collider is base struct with a common header, but the actual data has additional fields. I'm casting it to the specific type by looking at the header. For example one method of Collider looks like this (simplified): Code (CSharp): public unsafe float HitTest () { WebA reference to a blob asset stored in unmanaged memory. Namespace: Unity.Entities Syntax public struct BlobAssetReference : IDisposable, IEquatable> where T : struct Type Parameters Remarks Create a blob asset using a BlobBuilder or by deserializing a serialized blob asset. Properties … WebClass BlobAssetStore Purpose of this class is to provide a consistent cache of BlobAsset object in order to avoid rebuilding them when it is not necessary Inheritance Object BlobAssetStore Namespace: Unity.Entities Syntax public class BlobAssetStore : IDisposable Remarks th3kite